OsSetTerrainTextures
From OpenSimulator
(Difference between revisions)
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* PBR materials for new viewers if types == 1<br> | * PBR materials for new viewers if types == 1<br> | ||
The list textureKeys must contain keys or names of 4 textures or 4 pbr materials. They must be of the same type due to viewers restrictions.<br> | The list textureKeys must contain keys or names of 4 textures or 4 pbr materials. They must be of the same type due to viewers restrictions.<br> | ||
− | This define the textures or materials the viewer will use from low to high terrain height level, as on viewers World -> Region Details -> Terrain menu tab. | + | This define the textures or materials the viewer will use to draw the terrain texture<br> |
+ | They are ordered from low to high terrain height level, as on viewers World -> Region Details -> Terrain menu tab.<br> | ||
If a entry is a name, then the material or texture must be present on the prim inventory.<br> | If a entry is a name, then the material or texture must be present on the prim inventory.<br> | ||
If a entry is a empty string, then that level is unchanged. | If a entry is a empty string, then that level is unchanged. |
Revision as of 17:58, 5 May 2025
osSetTerrainTextures(list textureKeys, integer types)
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Regions store two sets of textures or materials:
so this function sets terrain:
The list textureKeys must contain keys or names of 4 textures or 4 pbr materials. They must be of the same type due to viewers restrictions. | |
Threat Level | High |
Permissions | ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Notes | |
This function was added in 0.9.3.1 |