OsSetTerrainTextures
From OpenSimulator
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* PBR materials for new viewers if types == 1<br>  | * PBR materials for new viewers if types == 1<br>  | ||
The list textureKeys must contain keys or names of 4 textures or 4 pbr materials. They must be of the same type due to viewers restrictions.<br>  | The list textureKeys must contain keys or names of 4 textures or 4 pbr materials. They must be of the same type due to viewers restrictions.<br>  | ||
| − | This define the textures or materials the viewer will use from low to high terrain height level, as on viewers World -> Region Details -> Terrain menu tab.  | + | This define the textures or materials the viewer will use to draw the terrain texture<br>  | 
| + | They are ordered from low to high terrain height level, as on viewers World -> Region Details -> Terrain menu tab.<br>  | ||
If a entry is a name, then the material or texture must be present on the prim inventory.<br>  | If a entry is a name, then the material or texture must be present on the prim inventory.<br>  | ||
If a entry is a empty string, then that level is unchanged.  | If a entry is a empty string, then that level is unchanged.  | ||
Revision as of 16:58, 5 May 2025
osSetTerrainTextures(list textureKeys, integer types)
 
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Regions store two sets of textures or materials:
 so this function sets terrain: 
 The list textureKeys must contain keys or names of 4 textures or 4 pbr materials. They must be of the same type due to viewers restrictions.  | |
| Threat Level | High | 
| Permissions | ESTATE_MANAGER,ESTATE_OWNER | 
| Extra Delay | 0 seconds | 
| Notes | |
| This function was added in 0.9.3.1 | |