OsSetTerrainTextures
From OpenSimulator
(Difference between revisions)
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{{osslfunc | {{osslfunc | ||
|function_syntax= osSetTerrainTextures(list textureKeys, integer types) | |function_syntax= osSetTerrainTextures(list textureKeys, integer types) | ||
− | |description= | + | |description= |
+ | Regions store two sets of textures or materials: | ||
+ | * a set of texture keys for legacy viewers and map | ||
+ | * a set of keys of textures or pbr materials for new viewers.<br> | ||
+ | so this function sets terrain: | ||
* textures for legacy viewers and map if types == 0 or 2 | * textures for legacy viewers and map if types == 0 or 2 | ||
* textures for new viewers if types == 1 or 2 | * textures for new viewers if types == 1 or 2 |
Revision as of 17:49, 5 May 2025
osSetTerrainTextures(list textureKeys, integer types)
| |
Regions store two sets of textures or materials:
so this function sets terrain:
The list textureKeys must contain keys or names of 4 textures or 4 pbr materials. They must be of the same type due to viewers restrictions. If the entry is a name, then the material or texture must be present on the prim inventory. | |
Threat Level | High |
Permissions | ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Notes | |
This function was added in 0.9.3.1 |