OsSetTerrainTextures
From OpenSimulator
(Difference between revisions)
												
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* textures for new viewers if types == 1 or 2    | * textures for new viewers if types == 1 or 2    | ||
* PBR materials for new viewers if types == 1<br>  | * PBR materials for new viewers if types == 1<br>  | ||
| − | The list textureKeys must contain keys or names of 4 textures or pbr materials. They must be of the same type  | + | The list textureKeys must contain keys or names of 4 textures or 4 pbr materials. They must be of the same type due to viewers restrictions. If the entry is a name, then the material or texture must be present on the prim inventory.<br>  | 
|threat_level=High  | |threat_level=High  | ||
|permissions=ESTATE_MANAGER,ESTATE_OWNER  | |permissions=ESTATE_MANAGER,ESTATE_OWNER  | ||
Revision as of 16:45, 5 May 2025
osSetTerrainTextures(list textureKeys, integer types)
 
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Sets terrain:
 The list textureKeys must contain keys or names of 4 textures or 4 pbr materials. They must be of the same type due to viewers restrictions. If the entry is a name, then the material or texture must be present on the prim inventory.  | |
| Threat Level | High | 
| Permissions | ESTATE_MANAGER,ESTATE_OWNER | 
| Extra Delay | 0 seconds | 
| Notes | |
| This function was added in 0.9.3.1 | |