OsSetTerrainTextures
From OpenSimulator
(Difference between revisions)
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|function_syntax= osSetTerrainTextures(list textureKeys, integer types) | |function_syntax= osSetTerrainTextures(list textureKeys, integer types) | ||
|description=Sets terrain textures for: | |description=Sets terrain textures for: | ||
| − | * textures for legacy viewers if types == 0 or 2 | + | * textures for legacy viewers and map if types == 0 or 2 |
| − | * new viewers if types == 1 or 2 | + | * textures for new viewers if types == 1 or 2 |
| − | * PBR materials for new viewers if types == 1 | + | * PBR materials for new viewers if types == 1<br> |
| + | The list textureKeys must contain keys or names of 4 textures or pbr materials. They must be of the same type, either texture or material due to viewers restrictions. If the entry is a name, then the material or texture must be present on the prim inventory.<br> | ||
|threat_level=High | |threat_level=High | ||
|permissions=ESTATE_MANAGER,ESTATE_OWNER | |permissions=ESTATE_MANAGER,ESTATE_OWNER | ||
Revision as of 16:44, 5 May 2025
osSetTerrainTextures(list textureKeys, integer types)
| |
Sets terrain textures for:
The list textureKeys must contain keys or names of 4 textures or pbr materials. They must be of the same type, either texture or material due to viewers restrictions. If the entry is a name, then the material or texture must be present on the prim inventory. | |
| Threat Level | High |
| Permissions | ESTATE_MANAGER,ESTATE_OWNER |
| Extra Delay | 0 seconds |
| Notes | |
| This function was added in 0.9.3.1 | |