OsStopSound
From OpenSimulator
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Until 0.9.2 only one prim could be specified. Now it does handle all LINK_* constants and can stop sounds on several prims on according, note that on large link sets this can be very heavy. | Until 0.9.2 only one prim could be specified. Now it does handle all LINK_* constants and can stop sounds on several prims on according, note that on large link sets this can be very heavy. | ||
}} | }} | ||
+ | == See Also == | ||
+ | * [[osPlaySound]] | ||
+ | * [[osLoopSound]] | ||
+ | * [[osLoopSoundMaster]] | ||
+ | * [[osLoopSoundSlave]] | ||
+ | * [[osStopSound]] |
Latest revision as of 06:59, 9 December 2020
osStopSound(integer linknum)
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Stop the sound playing in the specified prim or prims of a linkset | |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// // osStopSound Script Example // Author: djphil // Usage: Link 2 prims far from each other and place this script and sounds on root // string soundName_1; string soundName_2; integer power; default { state_entry() { // Get the first and the second inventory sound names soundName_1 = llGetInventoryName(INVENTORY_SOUND, 0); soundName_2 = llGetInventoryName(INVENTORY_SOUND, 1); if (soundName_1 == "" || soundName_2 == "") { llOwnerSay("Inventory sound(s) missing ..."); } else { llSay(PUBLIC_CHANNEL, "Touch to see osStopSound usage."); } } touch_start(integer number) { if (power = !power) { osLoopSound(1, soundName_1, 1.0); osLoopSound(2, soundName_2, 1.0); } else { osStopSound(LINK_SET); } } } | |
Notes | |
This function was added in 0.9.0.1. Until 0.9.2 only one prim could be specified. Now it does handle all LINK_* constants and can stop sounds on several prims on according, note that on large link sets this can be very heavy. |
[edit] See Also
- osPlaySound
- osLoopSound
- osLoopSoundMaster
- osLoopSoundSlave
- osStopSound