OsStopSound
From OpenSimulator
(Difference between revisions)
m (Remplace LINK_THIS by 1) |
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Line 7: | Line 7: | ||
// | // | ||
// osStopSound Script Example | // osStopSound Script Example | ||
+ | // link 2 prims far from each other and place this script on root | ||
// | // | ||
Line 34: | Line 35: | ||
if (power = !power) | if (power = !power) | ||
{ | { | ||
+ | osLoopSound(2, soundName, 1.0); | ||
osLoopSound(1, soundName, 1.0); | osLoopSound(1, soundName, 1.0); | ||
} | } | ||
Line 39: | Line 41: | ||
else | else | ||
{ | { | ||
− | osStopSound( | + | osStopSound(LINK_SET); |
} | } | ||
} | } | ||
} | } | ||
</source> | </source> | ||
− | |description=Stop the sound playing in the specified prim of a linkset | + | |description=Stop the sound playing in the specified prim or prims of a linkset |
|additional_info= | |additional_info= | ||
− | This function was added in 0.9.0.1 | + | This function was added in 0.9.0.1. Until 0.9.2 only one prim could be specified. Now it does handle all LINK_* constants and can stop sounds on several prims on according, note that on large link sets this can be very heavy. |
}} | }} |
Revision as of 05:57, 9 December 2020
osStopSound(integer linknum)
| |
Stop the sound playing in the specified prim or prims of a linkset | |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// // osStopSound Script Example // link 2 prims far from each other and place this script on root // string soundName; integer power; default { state_entry() { // Get the first inventory sound name soundName = llGetInventoryName(INVENTORY_SOUND, 0); if (soundName == "") { llOwnerSay("Inventory sound missing ..."); } else { llSay(PUBLIC_CHANNEL, "Touch to see osStopSound usage."); } } touch_start(integer number) { if (power = !power) { osLoopSound(2, soundName, 1.0); osLoopSound(1, soundName, 1.0); } else { osStopSound(LINK_SET); } } } | |
Notes | |
This function was added in 0.9.0.1. Until 0.9.2 only one prim could be specified. Now it does handle all LINK_* constants and can stop sounds on several prims on according, note that on large link sets this can be very heavy. |