OsSetInertiaAsCylinder
From OpenSimulator
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|additional_info=This function was added in 0.9.0-post-fixes | |additional_info=This function was added in 0.9.0-post-fixes | ||
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− | + | == See Also == | |
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* [[osClearInertia]] | * [[osClearInertia]] | ||
* [[osSetInertia]] | * [[osSetInertia]] | ||
* [[osSetInertiaAsBox]] | * [[osSetInertiaAsBox]] | ||
* [[osSetInertiaAsSphere]] | * [[osSetInertiaAsSphere]] |
Latest revision as of 19:01, 5 December 2020
osSetInertiaAsCylinder(float mass, float radius, float length, vector centerOfMass, rotation rot)
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Allows creators to set the link set total mass, center of mass and moment of inertia. Moment of inertia will be the one of a cylinder of radius and length, placed at the center of mass and rotated by rot in the root prim local frame. Call osClearInertia to undo.
Caution ! Only supported by ubOde for now Arguments:
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Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// Example of osSetInertiaAsCylinder default { state_entry() { ... osSetInertiaAsCylinder(20.0, 0.5, 2.0, <-0.5, 0.5, 1.0>, ZERO_ROTATION); ... } } | |
Notes | |
This function was added in 0.9.0-post-fixes |