OsStopSound
From OpenSimulator
(Difference between revisions)
m (Use 0 and not None for no function delay.) |
|||
| Line 5: | Line 5: | ||
|delay=0 | |delay=0 | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
| − | osStopSound( | + | |
| + | // | ||
| + | // osStopSound Script Example | ||
| + | // | ||
| + | |||
| + | integer on = FALSE; | ||
| + | string soundname = "youresound"; //sound file name | ||
| + | |||
| + | default | ||
| + | { | ||
| + | state_entry() | ||
| + | { | ||
| + | on = FALSE; | ||
| + | soundname = llGetInventoryName(INVENTORY_SOUND, 0); | ||
| + | } | ||
| + | |||
| + | touch_start(integer total_number) | ||
| + | { | ||
| + | if(llDetectedKey(0) != llGetOwner()) | ||
| + | return; | ||
| + | if(soundname != "") | ||
| + | { | ||
| + | if(on) | ||
| + | osStopSound(0); | ||
| + | else | ||
| + | osLoopSound(0, soundname, 1); | ||
| + | on = !on; | ||
| + | } | ||
| + | } | ||
| + | } | ||
| + | |||
</source> | </source> | ||
|description=Stop the sound playing in the specified prim of a linkset. | |description=Stop the sound playing in the specified prim of a linkset. | ||
Revision as of 02:37, 26 November 2020
osStopSound(integer linknum)
| |
| Stop the sound playing in the specified prim of a linkset. | |
| Threat Level | This function does not do a threat level check |
| Permissions | Use of this function is always allowed by default |
| Extra Delay | 0 seconds |
| Example(s) | |
// // osStopSound Script Example // integer on = FALSE; string soundname = "youresound"; //sound file name default { state_entry() { on = FALSE; soundname = llGetInventoryName(INVENTORY_SOUND, 0); } touch_start(integer total_number) { if(llDetectedKey(0) != llGetOwner()) return; if(soundname != "") { if(on) osStopSound(0); else osLoopSound(0, soundname, 1); on = !on; } } } | |
| Notes | |
| This function was added in 0.9.0.1 | |