OsSetHealth
From OpenSimulator
(Difference between revisions)
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See also [[osGetHealth]], [[OsCauseDamage]], [[OsCauseHealing]]. | See also [[osGetHealth]], [[OsCauseDamage]], [[OsCauseHealing]]. | ||
− | |additional_info=This function was added in 0.9.0 | + | |additional_info=This function was added in 0.9.0.1}} |
− | }} | + |
Revision as of 09:01, 7 December 2018
void osSetHealth(key avatar, float health)
| |
Sets an avatars health by key to the specified float value.
See also osGetHealth, OsCauseDamage, OsCauseHealing. | |
Threat Level | High |
Permissions | ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
default { touch(integer t) { key agentID = llDetectedKey(0); osSetHealth(agentID, 50); llSay(0, llKey2Name(agentID) + " has " + (string)osGetHealth(agentID) + "% health left."); } } | |
Notes | |
This function was added in 0.9.0.1 |