OsSetDynamicTextureDataFace
From OpenSimulator
(Difference between revisions)
m (Added note stating which version of OpenSim introduced this function) |
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Line 3: | Line 3: | ||
|permissions=${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER | |permissions=${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER | ||
|delay=0 | |delay=0 | ||
− | |function_syntax=string osSetDynamicTextureDataFace(string dynamicID, string contentType, string data, string extraParams, | + | |function_syntax=string osSetDynamicTextureDataFace(string dynamicID, string contentType, string data, string extraParams, integer timer, integer face); |
|csharp_syntax=string osSetDynamicTextureDataFace(string dynamicID, string contentType, string data, string extraParams, int timer, int face); | |csharp_syntax=string osSetDynamicTextureDataFace(string dynamicID, string contentType, string data, string extraParams, int timer, int face); | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> |
Revision as of 12:23, 14 November 2018
string osSetDynamicTextureDataFace(string dynamicID, string contentType, string data, string extraParams, integer timer, integer face);
C#: string osSetDynamicTextureDataFace(string dynamicID, string contentType, string data, string extraParams, int timer, int face); | |
... | |
Threat Level | VeryLow |
Permissions | ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
// Example of osSetDynamicTextureDataFace default { state_entry() { string CommandList; CommandList = osSetFontName(CommandList, "Courier New"); CommandList = osSetFontSize(CommandList, 14); CommandList = osMovePen(CommandList, 20, 20); CommandList = osDrawText(CommandList, "A dynamic texture!"); osSetDynamicTextureDataFace("", "vector", CommandList, "width:512,height:512", 0, 0); } } | |
Notes | |
This function was added in 0.9.0-post-fixes |