OsGetHealth
From OpenSimulator
(Difference between revisions)
m (Added note stating which version of OpenSim introduced this function) |
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Line 3: | Line 3: | ||
|permissions=true | |permissions=true | ||
|delay=0 | |delay=0 | ||
− | |function_syntax=float osGetHealth( | + | |function_syntax=float osGetHealth(key avatar) |
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
default | default |
Revision as of 11:59, 14 November 2018
float osGetHealth(key avatar)
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Gets an avatars health by key and returns the value as a float.
See also OsCauseDamage, OsCauseHealing. | |
Threat Level | None |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
default { touch(integer t) { key agentID = llDetectedKey(0); osCauseDamage(agentID, 50); llSay(0, llKey2Name(agentID) + " has " + (string)osGetHealth(agentID) + "% health left."); } } | |
Notes | |
This function was added in 0.7.5-post-fixes |