OsSetSoundRadius

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
m (Corrected C&P issue and added additional information)
m (Fixed some punctuation.)
Line 5: Line 5:
 
|delay=0
 
|delay=0
 
|description=Establishes a hard cut-off radius for audibility of scripted sounds (both attached and triggered) in the specified prim of a linkset.
 
|description=Establishes a hard cut-off radius for audibility of scripted sounds (both attached and triggered) in the specified prim of a linkset.
|additional_info=''This function is not currently implemented in viewer code, it appears to have been active in a pre-release of the LL viewer, and has been non-functional back as far as 2005''
+
|additional_info=''This function is not currently implemented in viewer code. It appears to have been active in a pre-release of the LL viewer and has been non-functional back as far as 2005.''
 
This function was added in 0.9.0.1
 
This function was added in 0.9.0.1
 
}}
 
}}

Revision as of 14:14, 4 November 2018

void osSetSoundRadius(integer linknum, float radius);
Establishes a hard cut-off radius for audibility of scripted sounds (both attached and triggered) in the specified prim of a linkset.
Threat Level This function does not do a threat level check
Permissions Use of this function is always allowed by default
Extra Delay 0 seconds
Notes
This function is not currently implemented in viewer code. It appears to have been active in a pre-release of the LL viewer and has been non-functional back as far as 2005.

This function was added in 0.9.0.1


Personal tools
General
About This Wiki