OsSetSoundRadius
From OpenSimulator
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m (Corrected C&P issue and added additional information) |
m (Fixed some punctuation.) |
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|delay=0 | |delay=0 | ||
|description=Establishes a hard cut-off radius for audibility of scripted sounds (both attached and triggered) in the specified prim of a linkset. | |description=Establishes a hard cut-off radius for audibility of scripted sounds (both attached and triggered) in the specified prim of a linkset. | ||
− | |additional_info=''This function is not currently implemented in viewer code | + | |additional_info=''This function is not currently implemented in viewer code. It appears to have been active in a pre-release of the LL viewer and has been non-functional back as far as 2005.'' |
This function was added in 0.9.0.1 | This function was added in 0.9.0.1 | ||
}} | }} |
Revision as of 14:14, 4 November 2018
void osSetSoundRadius(integer linknum, float radius);
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Establishes a hard cut-off radius for audibility of scripted sounds (both attached and triggered) in the specified prim of a linkset. | |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Notes | |
This function is not currently implemented in viewer code. It appears to have been active in a pre-release of the LL viewer and has been non-functional back as far as 2005.
This function was added in 0.9.0.1 |