LSL Status
From OpenSimulator
(Difference between revisions)
(Changed links to lsl status, because they look like titles, which can be confusing) |
m (→Types) |
||
Line 47: | Line 47: | ||
==Types== | ==Types== | ||
− | [[LSL_Status/Types|OpenSim LSL-Types Status]] | + | [[LSL_Status/Types|OpenSim LSL-Types Status]]<br> |
[http://www.lslwiki.net/lslwiki/wakka.php?wakka=types LSL-reference] | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=types LSL-reference] | ||
Revision as of 01:52, 22 February 2008
This page is for those who want to flesh out the LSL ScriptEngine. The file you modify is Grid/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs.
This page is always under construction and perpetually being updated, don't consider the info here to be 100% dead on. If you find a feature that works that is not listed as "working" here. Please fully test it out and update it here or make a note that it is working and ready to be tested, if you can't test it.
Contents |
Latest LSL News
- OpenSim's own scripting team is accepting ideas/requests/wishlists for custom functions.
- Some notes on converting LSL:PrimitiveParams to OpenSim PrimitiveBaseShape
- Currently LSL is in a state of uncertainty based off the recent LibSL fiasco.
- Once that is smoothed out, all LSL that previously tested fine, will be retested.
- Because of the aforementioned issues, these numbers here likely lie.
Quick Progress Guide
Script tests
Types
Events
Functions
Kan-Ed Script Tests
Types
OpenSim LSL-Types Status
LSL-reference