OsSetTerrainTextureHeight
From OpenSimulator
(Difference between revisions)
m (Corrected parameter name to match other osSetTerrain* function calls.) |
(The first parameter *is* corner. Updated with mapping between corner value and region corner.) |
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Line 1: | Line 1: | ||
{{osslfunc | {{osslfunc | ||
− | |function_syntax=void osSetTerrainTextureHeight(integer | + | |function_syntax=void osSetTerrainTextureHeight(integer corner, float low, float high) |
|csharp_syntax= | |csharp_syntax= | ||
− | |description=Set the terrain texture height for the estate. The | + | |description=Set the terrain texture height for the estate. The corner values are: 0 (Southwest), 1 (Southeast), 2 (Northwest), 3 (Northeast). The values low and high are float values for the altitude measured in meters. |
|threat_level=High | |threat_level=High | ||
|permissions=ESTATE_MANAGER,ESTATE_OWNER | |permissions=ESTATE_MANAGER,ESTATE_OWNER |
Revision as of 16:37, 4 January 2018
void osSetTerrainTextureHeight(integer corner, float low, float high)
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Set the terrain texture height for the estate. The corner values are: 0 (Southwest), 1 (Southeast), 2 (Northwest), 3 (Northeast). The values low and high are float values for the altitude measured in meters. | |
Threat Level | High |
Permissions | ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |