OsGetTerrainHeight
From OpenSimulator
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{{osslfunc | {{osslfunc | ||
− | |threat_level= | + | |threat_level=ignored |
+ | |permissions=true | ||
+ | |delay=0 | ||
|function_syntax=float osGetTerrainHeight(integer x, integer y) | |function_syntax=float osGetTerrainHeight(integer x, integer y) | ||
|ossl_example=<source lang = "lsl"> | |ossl_example=<source lang = "lsl"> |
Latest revision as of 18:03, 25 October 2017
float osGetTerrainHeight(integer x, integer y)
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NOTE : This function replaces the deprecated OsTerrainGetHeight function. | |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// ---------------------------------------------------------------- // Example / Sample Script to show function use. // // Script Title: osSetTerrainHeight_osGetTerrainHeight.lsl // Script Author: WhiteStar Magic // Threat Level: High // Script Source: // // Notes: See Script Source reference for more detailed information // This sample is full opensource and available to use as you see fit and desire. // Threat Levels only apply to OSSL & AA Functions // // ================================================================ // C# Source Line: public LSL_Integer osSetTerrainHeight(int x, int y, double val) // Inworld Script Line: osSetTerrainHeight(int X, int Y, float value); // // C# Source Line: public LSL_Float osGetTerrainHeight(int x, int y) // Inworld Script Line: osGetTerrainHeight(int x, int y); // // Example of osSetTerrainHeight & osGetTerrainHeight // integer touched = FALSE; integer iX = 128; integer iY = 128; float CurValue; // default { state_entry() { llSay(0,"Touch to see osSetTerrainHeight & osGetTerrainHeight work."); CurValue = osGetTerrainHeight(iX, iY); } touch_end(integer num) { if(touched) { touched = FALSE; osSetTerrainHeight(iX, iY, CurValue); llOwnerSay("osSetTerrainHeight @ coordinates X-["+(string)iX+"] Y-["+(string)iY+"] set to ["+(string)osGetTerrainHeight(iX, iY)+"]"); } else { touched = TRUE; float NewValue = CurValue + 4.5; osSetTerrainHeight(iX, iY, NewValue); llOwnerSay("osSetTerrainHeight @ coordinates X-["+(string)iX+"] Y-["+(string)iY+"] set to ["+(string)osGetTerrainHeight(iX, iY)+"]\nTouch to restore to Original Height"); } } } |