OsSetInertiaAsCylinder
From OpenSimulator
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{{osslfunc | {{osslfunc | ||
− | |threat_level= | + | |threat_level=ignored |
+ | |permissions=true | ||
+ | |delay=0 | ||
|function_syntax=osSetInertiaAsCylinder(float mass, float radius, float length, vector centerOfMass, rotation rot) | |function_syntax=osSetInertiaAsCylinder(float mass, float radius, float length, vector centerOfMass, rotation rot) | ||
|csharp_syntax= | |csharp_syntax= |
Revision as of 11:38, 25 October 2017
osSetInertiaAsCylinder(float mass, float radius, float length, vector centerOfMass, rotation rot)
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Allows creators to set the link set total mass, center of mass and moment of inertia. Moment of inertia will be the one of a cylinder of radius and length, placed at the center of mass and rotated by rot in the root prim local frame. Call osClearInertia to undo.
Caution ! Only supported by ubOde for now Arguments:
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Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// Example of osSetInertiaAsCylinder default { state_entry() { ... osSetInertiaAsCylinder(20.0, 0.5, 2.0, <-0.5, 0.5, 1.0>, ZERO_ROTATION); ... } } |
See Also