OsAvatarPlayAnimation
From OpenSimulator
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m (Added permissions and delay information) |
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{{osslfunc | {{osslfunc | ||
|threat_level=VeryHigh | |threat_level=VeryHigh | ||
+ | |permissions=false | ||
+ | |delay=0 | ||
|function_syntax=void osAvatarPlayAnimation(key avatar, string animation) | |function_syntax=void osAvatarPlayAnimation(key avatar, string animation) | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> |
Revision as of 07:06, 25 October 2017
void osAvatarPlayAnimation(key avatar, string animation)
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This function causes an animation to be played on the specified avatar.
The variable animation must be the name of an animation within the task inventory. For security reasons, UUIDs are not allowed here. Instead of the name of an animation in the prim's inventory, you can also use the names of the viewer's built-in animations. osAvatarPlayAnimation does not perform any security checks or request animation permissions from the targeted avatar. | |
Threat Level | VeryHigh |
Permissions | Use of this function is always disabled by default |
Extra Delay | 0 seconds |
Example(s) | |
//Example Usage: default { touch_start(integer num) { string anim = llGetInventoryName(INVENTORY_ANIMATION, 0); osAvatarPlayAnimation(llDetectedKey(0), anim); } } | |
Notes | |
When using this function in an object that requires the user to sit on the object (like a chair,or a poseball), you will need to stop the sit animation by including the following snippet:
changed(integer change) { if (change & CHANGED_LINK) { key user = llAvatarOnSitTarget(); osAvatarStopAnimation(user, "sit"); osAvatarPlayAnimation(user, anim); } } |