OsSetInertiaAsCylinder
From OpenSimulator
(Difference between revisions)
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{{osslfunc | {{osslfunc | ||
|threat_level=None | |threat_level=None | ||
− | |function_syntax=osSetInertiaAsCylinder(float mass, float radius, float | + | |function_syntax=osSetInertiaAsCylinder(float mass, float radius, float length, vector centerOfMass, rotation rot) |
|csharp_syntax= | |csharp_syntax= | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
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} | } | ||
</source> | </source> | ||
− | |description=Allows creators to set the link set total mass, center of mass and moment of inertia. Moment of inertia will be the one of a cylinder of radius radius and length | + | |description=Allows creators to set the link set total mass, center of mass and moment of inertia. Moment of inertia will be the one of a cylinder of radius radius and length length, placed at the center of mass and rotated by rot in the root prim local frame. Call osClearInertia to undo. |
<div style="background-color:#FFA0A0; padding:10px; padding-bottom:5px; border: 1px #FF544F solid"> | <div style="background-color:#FFA0A0; padding:10px; padding-bottom:5px; border: 1px #FF544F solid"> |
Revision as of 16:02, 9 August 2017
osSetInertiaAsCylinder(float mass, float radius, float length, vector centerOfMass, rotation rot)
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Allows creators to set the link set total mass, center of mass and moment of inertia. Moment of inertia will be the one of a cylinder of radius radius and length length, placed at the center of mass and rotated by rot in the root prim local frame. Call osClearInertia to undo.
Caution ! Only supported by ubOde for now Arguments:
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Threat Level | None |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
// Example of osSetInertiaAsCylinder default { state_entry() { ... osSetInertiaAsCylinder(20.0, 0.5, 2.0, <-0.5, 0.5, 1.0>, ZERO_ROTATION); ... } } |
See Also