OsGetHealRate
From OpenSimulator
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Revision as of 05:46, 15 April 2017
float osGetHealRate(key avatar)
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Gets an avatars health rate by key and returns the value as a float.
Default heal rate is now around 0.5% per second. See also OsSetHealRate, OsGetHealth, OsCauseDamage, OsCauseHealing. | |
Threat Level | None |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
// // osGetHealth Script Exemple // default { state_entry() { key uuid = llGetOwner(); osSetHealRate(uuid, 10.0); osCauseDamage(uuid, 50.0); llOwnerSay("osGetHealRate = " + (string)osGetHealRate(uuid)); llOwnerSay(llKey2Name(uuid) + " has " + (string)osGetHealth(uuid) + "% health left."); } } |