Developer Documentation
From OpenSimulator
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== Communication ==  | == Communication ==  | ||
| − | A good first point of contact is the OpenSim IRC, on irc.freenode.net channel #opensim/#opensim-dev.  | + | A good first point of contact is the OpenSim IRC, on irc.freenode.net channel #opensim / #opensim-dev.  | 
The OpenSim developers hold [[office hours]] once a week in-world on Tuesdays at "Wright Plaza" on OSGrid.    | The OpenSim developers hold [[office hours]] once a week in-world on Tuesdays at "Wright Plaza" on OSGrid.    | ||
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Check on the #opensim IRC channel on Freenode just before each of these events if there is any confusion.  | Check on the #opensim IRC channel on Freenode just before each of these events if there is any confusion.  | ||
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== Developer Documentation ==  | == Developer Documentation ==  | ||
Revision as of 03:25, 16 February 2008
Contents | 
Communication
A good first point of contact is the OpenSim IRC, on irc.freenode.net channel #opensim / #opensim-dev.
The OpenSim developers hold office hours once a week in-world on Tuesdays at "Wright Plaza" on OSGrid.
There is a "Test Hour" on Saturdays, also generally on "Wright Plaza". Both these weekly events are held at 11:00AM PST or 1900UTC.
Check on the #opensim IRC channel on Freenode just before each of these events if there is any confusion.
Developer Documentation
You can view the current top 10 bugs blocking forward development.
- OpenSim: Testing — What is tested.
 - OpenSim: TechRef — A technical description of the simulator operation.
 - OpenSim: Grids — Known Public grids currently available.
 - Opensim: 0.5 Release Target Discussion
 - Opensim: 0.6 Release Target Discussion
 - Opensim: Future Release Discussion
 - OpenSim: Class Diagrams
 - Grid Architecture Diagram
 - OpenSim: Scripting — How to use scripts and what limitations apply.
 - Webinterface — How to mashup with the web.
 - OpenSim: Prim Inventory Persistence — Information on the current state of prim inventory persistence.
 - PhysicsEngines — Options for physics engines in OpenSim.
 - MonoSqlite — How the database model currently works.
 - Monodevelop — How to use the monodevelop IDE for editing C# solutions.
 - LSL Status — LSL implementation progress.
 - LSL:PrimitiveParams Notes on converting SL Edit GUI values and LSL PrimitiveParams to OpenSim PrimitiveBaseShape fields
 - OpenSim.Region.ScriptEngine — How the ScriptEngine looks internally.
 - RegionModules — The various modules that are used in the RegionServer and how to write new ones.
 - OpenSim: Screenshots — Various OpenSim screenshots.
 - OpenSim: Threading strategy — How threading is implemented and handled.
 - OpenSim: Permissions — Notes on object permissions & definition of the ObjectFlags variable.
 - Special Building — Special building instructions.
 
SVN Access
You can browse the source code for OpenSim using a web browser or via SVN.
Anonymous Checkout
svn co http://opensimulator.org/svn/opensim/trunk
Developer Checkout
svn co svn+ssh://USERNAME@opensimulator.org/var/svn/opensim/trunk
Recent SVN Commits
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