OsAgentSaveAppearance
From OpenSimulator
(Difference between revisions)
(New page: {{osslfunc |function_syntax=key osAgentSaveAppearance(key agentId, string notecard) |csharp_syntax= |description=Save an arbitrary avatar's appearance to a notecard in the prim's inventory...) |
m (Updated ThreatLevel for osAgentSaveAppearance().) |
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|csharp_syntax= | |csharp_syntax= | ||
|description=Save an arbitrary avatar's appearance to a notecard in the prim's inventory. This includes body part data, clothing items and attachments. If a notecard with the same name already exists then it is replaced. The avatar must be present in the region when this function is invoked. The baked textures for the avatar (necessary to recreate appearance on the NPC) are saved permanently. | |description=Save an arbitrary avatar's appearance to a notecard in the prim's inventory. This includes body part data, clothing items and attachments. If a notecard with the same name already exists then it is replaced. The avatar must be present in the region when this function is invoked. The baked textures for the avatar (necessary to recreate appearance on the NPC) are saved permanently. | ||
− | |threat_level= | + | |threat_level=VeryHigh |
|ossl_example= | |ossl_example= | ||
|additional_info= | |additional_info= | ||
}} | }} |
Revision as of 11:27, 30 September 2014
key osAgentSaveAppearance(key agentId, string notecard)
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Save an arbitrary avatar's appearance to a notecard in the prim's inventory. This includes body part data, clothing items and attachments. If a notecard with the same name already exists then it is replaced. The avatar must be present in the region when this function is invoked. The baked textures for the avatar (necessary to recreate appearance on the NPC) are saved permanently. | |
Threat Level | VeryHigh |
Permissions | No permissions specified |
Extra Delay | No function delay specified |