OsParcelJoin
From OpenSimulator
(Difference between revisions)
(Typo... "adjoining"? wtf? LOL) |
m |
||
Line 27: | Line 27: | ||
llSay(0,"Touch to Join adjacent Parcels"); | llSay(0,"Touch to Join adjacent Parcels"); | ||
} | } | ||
− | touch_start() | + | touch_start(integer num_detected) |
{ | { | ||
vector start = <0.0, 0.0, 0.0>; //top corner | vector start = <0.0, 0.0, 0.0>; //top corner |
Revision as of 10:53, 22 June 2013
void osParcelJoin(vector pos1, vector pos2)
| |
Joins two adjacent parcels within the same region. | |
Threat Level | High |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
// ---------------------------------------------------------------- // Example / Sample Script to show function use. // // Script Title: osParcelJoin.lsl // Script Author: // Threat Level: High // Script Source: SUPPLEMENTAL http://opensimulator.org/wiki/osParcelJoin // // Notes: See Script Source reference for more detailed information // This sample is full opensource and available to use as you see fit and desire. // Threat Levels only apply to OSSL & AA Functions // See http://opensimulator.org/wiki/Threat_level // ================================================================ // Inworld Script Line: osParcelJoin(vector start, vector end); // // Example of osParcelJoin // This function allows for creating and managing parcels programmatically. // Joins( start.x,start.y _to_ end.x,end.y ) Z is ignored but must exist in syntax default { state_entry() { llSay(0,"Touch to Join adjacent Parcels"); } touch_start(integer num_detected) { vector start = <0.0, 0.0, 0.0>; //top corner vector end = <100.0, 100.0, 0.0>; osParcelJoin(start, end); } } |