OsGetPhysicsEngineType
From OpenSimulator
(Difference between revisions)
Misterblue (Talk | contribs) (new page for osGetPhysicsEngineType()) |
Misterblue (Talk | contribs) m (small corrections for cut-and-paste errors) |
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{{osslfunc | {{osslfunc | ||
|threat_level=High | |threat_level=High | ||
− | |function_syntax=string | + | |function_syntax=string osGetPhysicsEngineType() |
|ossl_example=<source lang = "lsl"> | |ossl_example=<source lang = "lsl"> | ||
// ---------------------------------------------------------------- | // ---------------------------------------------------------------- | ||
// Example / Sample Script to show function use. | // Example / Sample Script to show function use. | ||
// | // | ||
− | // Script Title: | + | // Script Title: osGetPhysicsEngineType.lsl |
// Script Author: | // Script Author: | ||
// Threat Level: High | // Threat Level: High | ||
− | // Script Source: http://opensimulator.org/wiki/ | + | // Script Source: http://opensimulator.org/wiki/OsGetPhysicsEngineType |
// | // | ||
// Notes: See Script Source reference for more detailed information | // Notes: See Script Source reference for more detailed information |
Revision as of 16:05, 14 January 2013
string osGetPhysicsEngineType()
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This function returns a string containing the current simulator version. | |
Threat Level | High |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
// ---------------------------------------------------------------- // Example / Sample Script to show function use. // // Script Title: osGetPhysicsEngineType.lsl // Script Author: // Threat Level: High // Script Source: http://opensimulator.org/wiki/OsGetPhysicsEngineType // // Notes: See Script Source reference for more detailed information // This sample is full opensource and available to use as you see fit and desire. // Threat Levels only apply to OSSL & AA Functions // See http://opensimulator.org/wiki/Threat_level // ================================================================ // Inworld Script Line: string osGetPhysicsEngineType(); // // Example of osGetPhysicsEngineType() // default { state_entry() // display @ start { llSay(0, "Touch me to get the physics engine type using osGetPhysicsEngineType"); } touch_end(integer num) // Tell toucher our version { llInstantMessage(llDetectedKey(0), "Simulator Version: "+osGetPhysicsEngineType()); } } |