OsGetHealth
From OpenSimulator
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|description=Gets an avatars health by key and returns the value as a float. | |description=Gets an avatars health by key and returns the value as a float. | ||
| − | See also [[OsCauseDamage]], [[OsCauseHealing]] | + | See also [[OsCauseDamage]], [[OsCauseHealing]]. |
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}} | }} | ||
Revision as of 07:47, 24 August 2012
float osGetHealth(string avatar)
| |
| Gets an avatars health by key and returns the value as a float.
See also OsCauseDamage, OsCauseHealing. | |
| Threat Level | None |
| Permissions | No permissions specified |
| Extra Delay | No function delay specified |
| Example(s) | |
default { touch(integer t) { key agentID = llDetectedKey(0); osCauseDamage(agentID, 50); llSay(0, llKey2Name(agentID) + " has " + (string)osGetHealth(agentID) + "% health left."); } } | |