Scripting Documentation

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(Syntax Highlighting: Added correct links for Project Homepage & most current DL version)
(added Scripting Status section, improving ease of access & use to all visitors)
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OpenSim today supports LSL,OSL and C# scripts. But with limitations:
 
OpenSim today supports LSL,OSL and C# scripts. But with limitations:
* Not all commands and events have been implemented. See [[LSL Status | LSL/OSSL Status]] for details on what commands work and which don't.
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* Not all commands and events have been implemented. See '''Scripting Status''' below for details on what commands work and which don't.
 
* The OpenSim script engine compiles the LSL code down to .Net code that is JIT'ed to CPU native code (in layman's terms, when a script is run on OpenSim, it gets translated to something that the CPU directly can understand.). In effect this means that a LSL script in OpenSim should run faster than in Second Life.  
 
* The OpenSim script engine compiles the LSL code down to .Net code that is JIT'ed to CPU native code (in layman's terms, when a script is run on OpenSim, it gets translated to something that the CPU directly can understand.). In effect this means that a LSL script in OpenSim should run faster than in Second Life.  
 
* Stability and security: see [[Script_Sandbox | Script Execution Sandbox]].
 
* Stability and security: see [[Script_Sandbox | Script Execution Sandbox]].
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* Error messages about scripting errors are often cryptic, and tend to be long.
 
* Error messages about scripting errors are often cryptic, and tend to be long.
 
* Linux/Mac users will need to upgrade the default mono to "mono-complete" in order to have a fully functional scripting engine in OpenSim. See [http://opensimulator.org/mantis/view.php?id=5007 the bug tracker] for details.
 
* Linux/Mac users will need to upgrade the default mono to "mono-complete" in order to have a fully functional scripting engine in OpenSim. See [http://opensimulator.org/mantis/view.php?id=5007 the bug tracker] for details.
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== Scripting System Status ==
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Status Tables / Charts related to LSL and OSSL functions, constants and related material.<br />
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[[LSL_Status|LSL/OSSL Status Overview]]
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<br /> '''LSL'''
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* [[LSL_Status/Functions|LSL-Functions Status]]
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* [[LSL_Status/Constants|LSL-Constants Status]]
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* [[LSL_Status/Events|LSL-Events Status]]
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* [[LSL_Status/Types|LSL-Types Status]]
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<br /> '''OSSL'''
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* [[OSSL_Implemented | OSSL Functions with examples]]
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* [[OSSL_Constants| OSSL Constants]]
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== Additional Resources for Scripting (LSL)==
 
== Additional Resources for Scripting (LSL)==
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===OpenSimulator Specific Materials:===
 
===OpenSimulator Specific Materials:===
  
* [[LSL_Status|LSL/OSSL Status]]
 
 
* [[:Category:OSSL Functions | OSSL Functions with examples]] - A good place to start reading about OSSL scripting.
 
* [[:Category:OSSL Functions | OSSL Functions with examples]] - A good place to start reading about OSSL scripting.
 
* [[OSSL_Script_Library]] A library of scripts which utilize OSSL functions.
 
* [[OSSL_Script_Library]] A library of scripts which utilize OSSL functions.
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* [http://wiki.secondlife.com/wiki/LSL_Portal  wiki.secondlife.com]
 
* [http://wiki.secondlife.com/wiki/LSL_Portal  wiki.secondlife.com]
  
* [http://www.lslwiki.net/lslwiki/wakka.php?wakka=HomePage  lslwiki.net]
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* [http://www.lslwiki.net/lslwiki/wakka.php?wakka=HomePage  lslwiki.net] ''(Historical reference wiki)''
  
 
Note the Tutorials, Examples & Script Libraries
 
Note the Tutorials, Examples & Script Libraries

Revision as of 11:20, 1 March 2012

Contents

About OpenSim scripting

An important ingredient in Second Life is scripting. It is the engine that drives it all. In SL LSL (Linden Scripting Language) is the language you have to use. This language has its limitations, and is executed very slowly. But nevertheless it works and it gets the job done.

OpenSim today supports LSL,OSL and C# scripts. But with limitations:

  • Not all commands and events have been implemented. See Scripting Status below for details on what commands work and which don't.
  • The OpenSim script engine compiles the LSL code down to .Net code that is JIT'ed to CPU native code (in layman's terms, when a script is run on OpenSim, it gets translated to something that the CPU directly can understand.). In effect this means that a LSL script in OpenSim should run faster than in Second Life.
  • Stability and security: see Script Execution Sandbox.

How to use scripts in OpenSim

If you have never written a script in LSL before, then please have a look at the LSL wiki to learn the scripting basics. If you do have (some) experience with writing or editing LSL scripts, then the procedure is identical to the procedure on SL.

Known problems:

  • Line numbers in error messages may be off by 1 or 2 lines.
  • Error messages about scripting errors are often cryptic, and tend to be long.
  • Linux/Mac users will need to upgrade the default mono to "mono-complete" in order to have a fully functional scripting engine in OpenSim. See the bug tracker for details.

Scripting System Status

Status Tables / Charts related to LSL and OSSL functions, constants and related material.

LSL/OSSL Status Overview
LSL


OSSL


Additional Resources for Scripting (LSL)

There have been many questions regarding scripts and tools for scripting lately. Presented here are a variety of Links to Resources which will help most people with Scripting LSL.

OpenSimulator Specific Materials:

Suggested Links for LSL wikis:

Note the Tutorials, Examples & Script Libraries

Off-World Local LSL Editing Tools & Syntax Highlighters

Note: most do not support osFunctions

LSL EDITOR (no osFunctions) Windows version available

Now an Open Source project. New release is February 2012 (Ver.2.44.2). A valuable tool and easy install.

LSL Plus (no osFunctions) Windows version availableMacOSX version availableLinux version available

Open source Eclipse plugin. Regular updates. Not quite as quick to get installed as LSLEditor, but very good tool.

Notepad++ (osFunctions supported with add-on UDF) Windows version available

Windows only Editor with enhanced capabilities & supports most languages. Very powerful & feature rich.

KATE (no osFunctions) Windows version availableMacOSX version availableLinux version available

Free and open source text editor, supporting lots of scriptinmg and programming languages out of the box. This includes LSL.

More editors are listed at http://wiki.secondlife.com/wiki/LSL_Alternate_Editors


Syntax Highlighting

Miscelaneous:

  • Presentation Board - Simple Presentation Board that slides through inventory textures...

Additional Resources for Scripting (OSSL)

There have been many questions regarding scripts and tools for scripting lately. Presented here are a a few links to Resources which will help most people with OSSL scripting.


How to contribute

The ScriptEngine is being developed by many developers. New developers are always welcome. If you want to contribute, even just a tiny little bit, have a look at the OpenSim.Region.ScriptEngine page. There is a lot of developer activity on IRC (Support), feel free to drop in.


See Also

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