Scripting Documentation
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+ | * [http://greenbushlabs.com/scriptastic Block Based Script Building Tool (like Scratch) making LSL Scripting Simple Enough Even for Kids] | ||
* [http://www.hilarymason.com/blog/secondlife/autoscript-creates-lsl-scripts-without-code/ AutoScript, Simple & Quick Code generator for simple things (ONLINE)] | * [http://www.hilarymason.com/blog/secondlife/autoscript-creates-lsl-scripts-without-code/ AutoScript, Simple & Quick Code generator for simple things (ONLINE)] |
Revision as of 20:16, 6 November 2011
Contents |
About OpenSim scripting
An important ingredient in Second Life is scripting. It is the engine that drives it all. In SL LSL (Linden Scripting Language) is the language you have to use. This language has its limitations, and is executed very slowly. But nevertheless it works and it gets the job done.
OpenSim today supports LSL,OSL and C# scripts. But with limitations:
- Not all commands and events have been implemented. See LSL/OSSL Status for details on what commands work and which don't.
- The OpenSim script engine compiles the LSL code down to .Net code that is JIT'ed to CPU native code. In effect this means that a LSL script in OpenSim should run faster than in Second Life. Stability and security: see Script Execution Sandbox.
How to use scripts in OpenSim
Have a look at the LSL wiki to learn LSL. The current procedure to get a script working in OpenSim is:
- Create a new script in inventory. (Inventory -> Create -> New Script)
- Write whatever script you want there, or copy the script contents of another script in the pre-existing OpenSim library. Check LSL Status for what commands that are supported.
- Drag the script over to the contents of an object.
- If there is an error in the script when saving or when dropped into an object, an error alert is displayed for a short time. Click on the alert to display the Debug Window and the script error.
- To deactivate a script, edit the script and uncheck 'Running'. This also stops error alerts when saving scripts.
- Deleting a script from the object will not always stop its effects. Examples of this are hovertexts, or particles. The reason why they stay even after the script is deleted, is because hovertext and particles are prim properties, which can only be edited through a script. To get rid of the effects, you must first deactivate them in your script, before deleting the script. If you deleted your script before you've cleared the effects, you will have to make a script that will deactivate or clear them, and use them in that prim.
There are still some defects:
- Line numbers in error messages may miss by 1 or 2 lines.
- Error messages are often cryptic, and tend to be long.
- Linux/Mac users may need to upgrade the default mono to include "mono-complete" for some scripts. See http://opensimulator.org/mantis/view.php?id=5007 for details.
How to contribute
The ScriptEngine is being developed by many developers. New developers are always welcome. If you want to contribute, even just a tiny little bit, have a look at the OpenSim.Region.ScriptEngine page. There is a lot of developer activity on IRC (Support), feel free to drop in.
- OSSL Standards - A whitepaper concerning naming-standards for the OpenSim scripting language
- OpenSim.Region.ScriptEngine.Common - How to create your own script engine
- DotNet-Engine - Describes some of the esoteric parts of the DotNet-Engine
Additional Resources for Scripting (LSL)
There have been many questions regarding scripts and tools for scripting lately. Presented here are a variety of Links to Resources which will help most people with Scripting LSL.
OpenSimulator Specific Materials:
NOTE: Be sure to check the Discussion Pages which is on the tabs at the top.
Suggested Links for LSL wikis:
Note the Tutorials, Examples & Script Libraries
Off-World Local LSL Editing Tools (note they do not support osFunctions)
LSL EDITOR
Now an Open Source project. New release is 17th May 2010 (Ver.2.4). A valuable tool and easy install.
LSL Plus
Open source. Regualar updates. Not quite as quick to get installed as LSLEditor, but very good tool.
Others are listed here: http://wiki.secondlife.com/wiki/LSL_Alternate_Editors
Miscelaneous:
- Presentation Board - Simple Presentation Board that slides through inventory textures...
Additional Resources for Scripting (OSSL)
There have been many questions regarding scripts and tools for scripting lately. Presented here are a a few links to Resources which will help most people with OSSL scripting.
- OSSL Functions with examples - A good place to start reading about OSSL scripting.
- OSSL_Script_Library A library of scripts which utilize OSSL functions.
- OSSL_Proposals - Suggestions for custom OSSL functions. Got a suggestion too? Add it!
- Drawing_commands - How to use the texture draw functions supported in OSSL.
- OSSL_TextureDrawing - Details of the OSSL texture drawing functions.
- Language Translation - A script which uses the JSON parsing function to call Google's Translation API
- OSGrid Forums - LSL/OSSL discussions, examples, tips, etc.
See Also
- Scripting Engine - Xengine Script Engine Transition (By Melanie_T)
- Scripting Languages - Supported Scripting Languages
- LSL/OSSL Status - Status and news about LSL and OSSL
- OSSL Enabling Functions - How to enable OSSL functions.
- Threat level - Information about OSSL threat levels.
- Non-LSL scripting - Information on C# and scripting in OpenSim with other languages