OsNpcCreate

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(Simplified the code to use llDetectedPos(0), and also changed the name of the NPC to be gender-neutral.)
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|description=*Creates a NPC(Non Player Character) clone named '''firstname''' '''lastname''' at '''position''' from an already existing avatar  '''cloneFrom'''.
 
|description=*Creates a NPC(Non Player Character) clone named '''firstname''' '''lastname''' at '''position''' from an already existing avatar  '''cloneFrom'''.
 
*Note: This function may not work as you have intended. See [http://opensimulator.org/mantis/view.php?id=5148 Mantis #5148] for more information.
 
*Note: This function may not work as you have intended. See [http://opensimulator.org/mantis/view.php?id=5148 Mantis #5148] for more information.
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<!-- It broke again. Uncommenting when it works again.
 
*Note: Since revision [http://opensimulator.org/viewgit/?a=commit&p=opensim&h=59f548cda82facef003fb7309180412254a234a1 r/16413], dated Aug 1st, 2011, this function works again, with the caveat that osNpcCreate will only clone avatars currently in the region.
 
*Note: Since revision [http://opensimulator.org/viewgit/?a=commit&p=opensim&h=59f548cda82facef003fb7309180412254a234a1 r/16413], dated Aug 1st, 2011, this function works again, with the caveat that osNpcCreate will only clone avatars currently in the region.
 +
-->
 
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|
 
}}
 
}}

Revision as of 11:48, 5 August 2011

key osNpcCreate(string firstname, string lastname, vector position, key cloneFrom)
  • Creates a NPC(Non Player Character) clone named firstname lastname at position from an already existing avatar cloneFrom.
  • Note: This function may not work as you have intended. See Mantis #5148 for more information.
Threat Level High
Permissions No permissions specified
Extra Delay No function delay specified
Example(s)
// touch to create npc in front of this emitter
// Npc will walk to the toucher, then will greet them.
// Touch again to remove the NPC
 
key npc;
vector toucherPos;
 
default
{
    touch_start(integer number)
    {
        vector npcPos = llGetPos() + <1,0,0>;
        npc = osNpcCreate("ImYour", "Clone", npcPos, llGetOwnerKey(llGetKey()));
        toucherPos = llDetectedPos(0);
        state hasNPC;
    }
}
 
state hasNPC
{
    state_entry()
    {
        osNpcMoveTo(npc, toucherPos + <1,0,0>); // osNpcMoveTo will currently not work as intended.
        osNpcSay(npc, "Hi there! My name is " + llKey2Name(npc));
    }
 
    touch_start(integer number)
    {
        osNpcSay(npc, "Good bye!");
        osNpcRemove(npc);
        npc = NULL_KEY;
        state default;
    }
}
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