OsSetParcelDetails
From OpenSimulator
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|threat_level=High or VeryHigh (see description) | |threat_level=High or VeryHigh (see description) | ||
|function_syntax=void osSetParcelDetails(vector pos, list rules) | |function_syntax=void osSetParcelDetails(vector pos, list rules) | ||
− | |ossl_example= | + | |ossl_example=<source lang = "lsl"> |
+ | // ---------------------------------------------------------------- | ||
+ | // Example / Sample Script to show function use. | ||
+ | // | ||
+ | // Script Title: osSetParcelDetails.lsl | ||
+ | // Script Author: | ||
+ | // Threat Level: High | ||
+ | // Script Source: SUPPLEMENTAL http://opensimulator.org/wiki/osSetParcelDetails | ||
+ | // | ||
+ | // Notes: See Script Source reference for more detailed information | ||
+ | // This sample is full opensource and available to use as you see fit and desire. | ||
+ | // Threat Levels only apply to OSSL & AA Functions | ||
+ | // See http://opensimulator.org/wiki/Threat_level | ||
+ | // ================================================================ | ||
+ | // C# Source Line: public void osSetParcelDetails(LSL_Vector pos, LSL_List rules) | ||
+ | // Inworld Script Line: osSetParcelDetails(vector pos, list rules); | ||
+ | // | ||
+ | // Example of osSetParcelDetails | ||
+ | // This function allows for setting parcels information programmatically. | ||
+ | // -- constants for osSetParcelDetails | ||
+ | // PARCEL_DETAILS_NAME = 0; | ||
+ | // PARCEL_DETAILS_DESC = 1; | ||
+ | // PARCEL_DETAILS_OWNER = 2; | ||
+ | // PARCEL_DETAILS_GROUP = 3; | ||
+ | // | ||
+ | default | ||
+ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | llSay(0,"Touch to use osSetParcelDetails Parcels"); | ||
+ | } | ||
+ | touch_start(integer total_num) | ||
+ | { | ||
+ | vector position = <128.0, 128.0, 0.0>; //Parcel Location: centre of region | ||
+ | string name = "My New Land "; //Parcel Name to set | ||
+ | string descript = "My New Land Description"; //Parcel Description text | ||
+ | key owner = llGetOwner(); //Parcel Owners UUID | ||
+ | key group = NULL_KEY; //Parcel Group UUID | ||
+ | // setup the Rules List with the above values | ||
+ | list rules =[ | ||
+ | PARCEL_DETAILS_NAME, name, | ||
+ | PARCEL_DETAILS_DESC, descript, | ||
+ | PARCEL_DETAILS_OWNER, owner, | ||
+ | PARCEL_DETAILS_GROUP, group]; | ||
+ | osSetParcelDetails(position, rules); | ||
+ | } | ||
+ | } | ||
+ | </source> | ||
|description=This function is the counterpart to [http://wiki.secondlife.com/wiki/LlGetParcelDetails llGetParcelDetails]. Currently only PARCEL_DETAILS_NAME, PARCEL_DETAILS_DESC, PARCEL_DETAILS_OWNER, PARCEL_DETAILS_GROUP are implemented. Note that the threat levels for PARCEL_DETAILS_NAME and PARCEL_DETAILS_DESC are "High", and those for PARCEL_DETAILS_OWNER and PARCEL_DETAILS_GROUP are "VeryHigh". | |description=This function is the counterpart to [http://wiki.secondlife.com/wiki/LlGetParcelDetails llGetParcelDetails]. Currently only PARCEL_DETAILS_NAME, PARCEL_DETAILS_DESC, PARCEL_DETAILS_OWNER, PARCEL_DETAILS_GROUP are implemented. Note that the threat levels for PARCEL_DETAILS_NAME and PARCEL_DETAILS_DESC are "High", and those for PARCEL_DETAILS_OWNER and PARCEL_DETAILS_GROUP are "VeryHigh". | ||
| | | |
Revision as of 10:32, 30 July 2011
void osSetParcelDetails(vector pos, list rules)
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This function is the counterpart to llGetParcelDetails. Currently only PARCEL_DETAILS_NAME, PARCEL_DETAILS_DESC, PARCEL_DETAILS_OWNER, PARCEL_DETAILS_GROUP are implemented. Note that the threat levels for PARCEL_DETAILS_NAME and PARCEL_DETAILS_DESC are "High", and those for PARCEL_DETAILS_OWNER and PARCEL_DETAILS_GROUP are "VeryHigh". | |
Threat Level | High or VeryHigh (see description) is unknown threat level |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
// ---------------------------------------------------------------- // Example / Sample Script to show function use. // // Script Title: osSetParcelDetails.lsl // Script Author: // Threat Level: High // Script Source: SUPPLEMENTAL http://opensimulator.org/wiki/osSetParcelDetails // // Notes: See Script Source reference for more detailed information // This sample is full opensource and available to use as you see fit and desire. // Threat Levels only apply to OSSL & AA Functions // See http://opensimulator.org/wiki/Threat_level // ================================================================ // C# Source Line: public void osSetParcelDetails(LSL_Vector pos, LSL_List rules) // Inworld Script Line: osSetParcelDetails(vector pos, list rules); // // Example of osSetParcelDetails // This function allows for setting parcels information programmatically. // -- constants for osSetParcelDetails // PARCEL_DETAILS_NAME = 0; // PARCEL_DETAILS_DESC = 1; // PARCEL_DETAILS_OWNER = 2; // PARCEL_DETAILS_GROUP = 3; // default { state_entry() { llSay(0,"Touch to use osSetParcelDetails Parcels"); } touch_start(integer total_num) { vector position = <128.0, 128.0, 0.0>; //Parcel Location: centre of region string name = "My New Land "; //Parcel Name to set string descript = "My New Land Description"; //Parcel Description text key owner = llGetOwner(); //Parcel Owners UUID key group = NULL_KEY; //Parcel Group UUID // setup the Rules List with the above values list rules =[ PARCEL_DETAILS_NAME, name, PARCEL_DETAILS_DESC, descript, PARCEL_DETAILS_OWNER, owner, PARCEL_DETAILS_GROUP, group]; osSetParcelDetails(position, rules); } } |