OsSetSpeed

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{{osslfunc|
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{{osslfunc
threat_level = Moderate
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|threat_level=Moderate
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|function_syntax=osSetSpeed(string UUID, float SpeedModifier)
function_syntax = <source lang="lsl">
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|ossl_example=<source lang="lsl">
osSetSpeed(string UUID, float SpeedModifier)
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</source>
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|
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ossl_example = <source lang="lsl">
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  default
 
  default
 
  {
 
  {
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  }
 
  }
 
</source>
 
</source>
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|description=Implemented December 30, 2009 by Revolution in GIT# 87959464c9db8948bed89909913400bc2eb7524d - Rev 11850
additional_info = Implemented December 30, 2009 by Revolution in GIT# 87959464c9db8948bed89909913400bc2eb7524d - Rev 11850
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This allows for users to speed themselves up. It multiplies the running, walking, rotating and flying of the avatar.
 
This allows for users to speed themselves up. It multiplies the running, walking, rotating and flying of the avatar.

Revision as of 20:40, 1 July 2011

osSetSpeed(string UUID, float SpeedModifier)
Implemented December 30, 2009 by Revolution in GIT# 87959464c9db8948bed89909913400bc2eb7524d - Rev 11850

This allows for users to speed themselves up. It multiplies the running, walking, rotating and flying of the avatar.

The default value for SpeedModifier is 1.0.

To be precise, it affects physical velocity. If you specify too large or too small number for SpeedModifier, the target will be unmovable, showing the following message in the region console:

[PHYSICS]: Got a NaN velocity from Scene in a Character

Note: As of 0.7.1.1, you can't apply float numbers to SpeedModifier (it will result in script compile error) due to the bug #5564. On 0.7.2-dev or later, you will able to do so.

Threat Level Moderate
Permissions No permissions specified
Extra Delay No function delay specified
Example(s)
default
 {
   state_entry()
   {
     osSetSpeed(llGetOwner(), 2);
     // This doesn't work as of 0.7.1.1 - It will work on 0.7.2-dev or later
     // osSetSpeed(llGetOwner(), 2.0);
   }
 }
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