OsNpcCreate

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{{osslfunc|
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{{osslfunc
threat_level = High
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|threat_level=High
|
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|function_syntax=key osNpcCreate(string firstname, string lastname, vector position, key cloneFrom);
function_syntax = <source lang="lsl">
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|ossl_example=<source lang="lsl">
key osNpcCreate(string firstname, string lastname, vector position, key cloneFrom);
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</source>
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|
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ossl_example = <source lang="lsl">
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// touch to create npc in front of this emitter
 
// touch to create npc in front of this emitter
 
// Npc will walk to the toucher, then will greet them.
 
// Npc will walk to the toucher, then will greet them.
Line 43: Line 39:
 
}
 
}
 
</source>
 
</source>
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|description=*Creates a NPC(Non Player Character) clone named '''firstname''' '''lastname''' at '''position''' from an already existing avatar  '''cloneFrom'''.
additional_info = *Creates a NPC(Non Player Character) clone named '''firstname''' '''lastname''' at '''position''' from an already existing avatar  '''cloneFrom'''.
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*Note: This function may not work as you have intended. See [http://opensimulator.org/mantis/view.php?id=5148 Mantis #5148] for more information.
 
*Note: This function may not work as you have intended. See [http://opensimulator.org/mantis/view.php?id=5148 Mantis #5148] for more information.
 
|
 
|
 
}}
 
}}

Revision as of 20:36, 1 July 2011

key osNpcCreate(string firstname, string lastname, vector position, key cloneFrom);
  • Creates a NPC(Non Player Character) clone named firstname lastname at position from an already existing avatar cloneFrom.
  • Note: This function may not work as you have intended. See Mantis #5148 for more information.
Threat Level High
Permissions No permissions specified
Extra Delay No function delay specified
Example(s)
// touch to create npc in front of this emitter
// Npc will walk to the toucher, then will greet them.
// touch again to destroy
 
key npc;
vector toucherPos;
 
default
{
    touch_start(integer number)
    {
        vector npcPos = llGetPos() + <1,0,0>;
        npc = osNpcCreate("Jane", "Bot", npcPos, llGetOwnerKey(llGetKey()));
        list rtn = llGetObjectDetails(llDetectedKey(number), [OBJECT_POS]);
        toucherPos = llList2Vector(rtn, 0);
        state hasNPC;
    }
}
 
state hasNPC
{
    state_entry()
    {
        osNpcMoveTo(npc, toucherPos + <1,0,0>); // This is currently unworkable
        osNpcSay(npc, "Hi there! My name is " + llKey2Name(npc));
    }
 
    touch_start(integer number)
    {
        osNpcSay(npc, "Good bye!");
        osNpcRemove(npc);
        npc = NULL_KEY;
        state default;
    }
}
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