OsSetSpeed
From OpenSimulator
(Difference between revisions)
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This allows for users to speed themselves up. It multiplies the running, walking, rotating and flying of the avatar. | This allows for users to speed themselves up. It multiplies the running, walking, rotating and flying of the avatar. | ||
− | To be precise, it affects physical velocity. If you specify too large or too small number for SpeedModifier, the target will be unmovable, showing the following message in the region console: | + | The default value for '''SpeedModifier''' is 1.0. |
+ | |||
+ | To be precise, it affects physical velocity. If you specify too large or too small number for '''SpeedModifier''', the target will be unmovable, showing the following message in the region console: | ||
:''[PHYSICS]: Got a NaN velocity from Scene in a Character'' | :''[PHYSICS]: Got a NaN velocity from Scene in a Character'' | ||
Revision as of 02:43, 29 June 2011
osSetSpeed(string UUID, float SpeedModifier) | |
No descriptions provided | |
Threat Level | Moderate |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
default { state_entry() { osSetSpeed(llGetOwner(), 2); // This doesn't work as of 0.7.1.1 - It will work on 0.7.2-dev or later // osSetSpeed(llGetOwner(), 2.0); } } | |
Notes | |
Implemented December 30, 2009 by Revolution in GIT# 87959464c9db8948bed89909913400bc2eb7524d - Rev 11850
This allows for users to speed themselves up. It multiplies the running, walking, rotating and flying of the avatar. The default value for SpeedModifier is 1.0. To be precise, it affects physical velocity. If you specify too large or too small number for SpeedModifier, the target will be unmovable, showing the following message in the region console:
Note: As of 0.7.1.1, you can't apply float numbers to SpeedModifier (it will result in script compile error) due to the bug #5564. On 0.7.2-dev or later, you will able to do so. |