OsTerrainSetHeight
From OpenSimulator
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{{deprecate|Dec. 10 2010|OsSetTerrainHeight}} | {{deprecate|Dec. 10 2010|OsSetTerrainHeight}} | ||
− | {| | + | {{osslfunc| |
− | + | threat_level = High | |
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− | + | function_syntax = <source lang="lsl"> | |
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LSL: integer osTerrainSetHeight(integer x, integer y, float val) | LSL: integer osTerrainSetHeight(integer x, integer y, float val) | ||
C#: integer osTerrainSetHeight(integer x, integer y, double val) | C#: integer osTerrainSetHeight(integer x, integer y, double val) | ||
</source> | </source> | ||
− | | | + | | |
− | + | ossl_example = <source lang="lsl"> | |
default | default | ||
{ | { | ||
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} | } | ||
</source> | </source> | ||
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− | | | + | additional_info = Sets terrain height X & Y Values, double = float. |
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− | Sets terrain height X & Y Values, double = float. | + | |
[[osTerrainFlush]] should be called after all the terrain-changes have been done to update Terrain Data. | [[osTerrainFlush]] should be called after all the terrain-changes have been done to update Terrain Data. | ||
− | + | | | |
− | + | }} |
Revision as of 16:56, 12 June 2011
*** NOTE : *** As of Dec. 10 2010, this function has been renamed to OsSetTerrainHeight.
Versions of OpenSimulator released after this date will give the user a deprecation warning, but for the time being will function as before. However, the deprecated function may eventually be removed entirely, and should therefore be avoided, and the new version be used instead. |
LSL: integer osTerrainSetHeight(integer x, integer y, float val) C#: integer osTerrainSetHeight(integer x, integer y, double val) | |
No descriptions provided | |
Threat Level | High |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
default { touch_start() { osTerrainSetHeight(40, 101, 21.4); osTerrainFlush(); } } | |
Notes | |
Sets terrain height X & Y Values, double = float.
osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data. |