OsCauseHealing
From OpenSimulator
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| − | {| | + | {{osslfunc| |
| − | + | threat_level = High | |
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| − | + | function_syntax = <source lang="lsl"> | |
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osCauseHealing(string avatar, double damage); | osCauseHealing(string avatar, double damage); | ||
</source> | </source> | ||
| − | | | + | | |
| − | + | ossl_example = <source lang="lsl"> | |
default | default | ||
{ | { | ||
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} | } | ||
</source> | </source> | ||
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| − | | | + | additional_info = Implemented December 30,2009 by Revolution in GIT# 87959464c9db8948bed89909913400bc2eb7524d - Rev 11850 |
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This does the opposite of osCauseDamage. It gives health to the avatar. | This does the opposite of osCauseDamage. It gives health to the avatar. | ||
See also [[OsCauseDamage]]. | See also [[OsCauseDamage]]. | ||
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| − | + | }} | |
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Revision as of 13:53, 12 June 2011
osCauseHealing(string avatar, double damage); | |
| No descriptions provided | |
| Threat Level | High |
| Permissions | No permissions specified |
| Extra Delay | No function delay specified |
| Example(s) | |
default { state_entry() { osCauseHealing(llGetOwner(), 50); } } | |
| Notes | |
| Implemented December 30,2009 by Revolution in GIT# 87959464c9db8948bed89909913400bc2eb7524d - Rev 11850
This does the opposite of osCauseDamage. It gives health to the avatar. See also OsCauseDamage. | |