OsTerrainFlush
From OpenSimulator
(Difference between revisions)
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| colspan="2" align="center" style=background:orange | '''{{SUBPAGENAME}}''' | | colspan="2" align="center" style=background:orange | '''{{SUBPAGENAME}}''' | ||
|- valign="top" | |- valign="top" | ||
− | |'''Threat Level''' || | + | |'''Threat Level''' || VeryLow |
|- valign="top" | |- valign="top" | ||
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</source> | </source> | ||
|- valign="top" | |- valign="top" | ||
− | |'''Example(s)|| | + | |'''Example(s)||<source lang="lsl"> |
+ | default | ||
+ | { | ||
+ | touch_start() | ||
+ | { | ||
+ | osTerrainSetHeight(40, 101, 21.4); | ||
+ | osTerrainFlush(); | ||
+ | } | ||
+ | } | ||
+ | </source> | ||
+ | |||
|} | |} | ||
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[[Category:OSSL Functions]] | [[Category:OSSL Functions]] | ||
− | |||
− |
Revision as of 12:23, 11 June 2011
OsTerrainFlush | |
Threat Level | VeryLow |
Function Syntax | LSL: null osTerrainFlush(); C# : null osTerrainFlush() |
Example(s) | default { touch_start() { osTerrainSetHeight(40, 101, 21.4); osTerrainFlush(); } }
|
Function updates terrain changes to OpenSim database. This should be called after all the terrain-changes have been done to update Terrain Data.
Used in conjunction with OsTerrainSetHeight