OsSetRegionWaterHeight
From OpenSimulator
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|'''Function Syntax''' || <source lang="lsl"> | |'''Function Syntax''' || <source lang="lsl"> | ||
− | + | osSetRegionWaterHeight(float height) | |
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Revision as of 11:57, 11 June 2011
OsSetRegionWaterHeight | |
Threat Level | <Threat Level goes here> |
Function Syntax | osSetRegionWaterHeight(float height) |
Example(s) | // Region Water Height utility // I know, it's probably horribly inefficient and confusing, but it works. // Arkaniad Exonar, '10 float g_WaterHeight; // <---- Storage Var integer g_ListenChan = 0; list g_ltmp; // <--------Temporary buffer default { state_entry() { llListen(g_ListenChan, "", llGetOwner(), ""); //Prepare listener llSay(0, "Ready for commands"); } listen(integer channel, string name, key id, string message) { g_ltmp = llParseString2List(message, [" "], []); // Split the message into chunks if(llList2String(g_ltmp, 0) == "/waterheight") // Self explanatory { osSetRegionWaterHeight(llList2Float(g_ltmp, 1)); // Set the region water height to the specified value llSay(0, "Setting region water height to "+llList2String(g_ltmp, 1)+"m (In case anyone was wondering)"); g_ltmp = []; // Flush buffers } } } |