OsSetTerrainHeight
From OpenSimulator
(Difference between revisions)
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| − | + | ---- | |
| − | + | '''NOTE''' : This function replaces the deprecated [[OsTerrainSetHeight]] function. | |
| + | ---- | ||
| − | |||
| − | |||
| − | |||
| + | {| width="100%" style="border: thin solid black" | ||
| + | | colspan="2" align="center" style=background:orange | '''{{SUBPAGENAME}}''' | ||
| + | |- valign="top" | ||
| + | |'''Threat Level''' || <Threat Level goes here> | ||
| − | + | |- valign="top" | |
| − | + | |'''Function Syntax''' || <source lang="lsl"> | |
| − | + | LSL: integer OsSetTerrainHeight(integer x, integer y, float val) | |
| − | + | C#: integer OsSetTerrainHeight(integer x, integer y, double val) | |
| − | '''Example | + | </source> |
| − | <source lang="lsl"> | + | |- valign="top" |
| + | |'''Example(s)||<source lang="lsl"> | ||
default | default | ||
{ | { | ||
touch_start() | touch_start() | ||
{ | { | ||
| − | + | OsSetTerrainHeight(40, 101, 21.4); | |
osTerrainFlush(); | osTerrainFlush(); | ||
} | } | ||
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</source> | </source> | ||
| + | |} | ||
| + | |||
| + | Sets terrain height X & Y Values, double = float. | ||
| + | |||
| + | [[osTerrainFlush]] should be called after all the terrain-changes have been done to update Terrain Data. | ||
| + | |||
| + | [[Category:OSSL Functions]] | ||
| + | [[Category:OSSL functions without threat level]] | ||
| − | |||
| − | |||
[[Category:OSSL functions without threat level]] | [[Category:OSSL functions without threat level]] | ||
Revision as of 11:38, 11 June 2011
NOTE : This function replaces the deprecated OsTerrainSetHeight function.
| OsSetTerrainHeight | |
| Threat Level | <Threat Level goes here> |
| Function Syntax | LSL: integer OsSetTerrainHeight(integer x, integer y, float val) C#: integer OsSetTerrainHeight(integer x, integer y, double val) |
| Example(s) | default { touch_start() { OsSetTerrainHeight(40, 101, 21.4); osTerrainFlush(); } } |
Sets terrain height X & Y Values, double = float.
osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data.