OsSetRegionWaterHeight
From OpenSimulator
(Difference between revisions)
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− | <source lang="lsl"> | + | {| width="100%" style="border: thin solid black" |
+ | | colspan="2" align="center" style=background:orange | '''{{SUBPAGENAME}}''' | ||
+ | |- valign="top" | ||
+ | |'''Threat Level''' || <Threat Level goes here> | ||
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+ | |- valign="top" | ||
+ | |'''Function Syntax''' || <source lang="lsl"> | ||
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+ | </source> | ||
+ | |- valign="top" | ||
+ | |'''Example(s)||<source lang="lsl"> | ||
// Region Water Height utility | // Region Water Height utility | ||
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</source> | </source> | ||
+ | |} | ||
− | + | [[Category:OSSL Functions]] | |
− | [[Category:OSSL]] | + | |
[[Category:OSSL functions without threat level]] | [[Category:OSSL functions without threat level]] | ||
[[Category:OSSL functions without function syntax]] | [[Category:OSSL functions without function syntax]] |
Revision as of 11:18, 11 June 2011
OsSetRegionWaterHeight | |
Threat Level | <Threat Level goes here> |
Function Syntax | |
Example(s) | // Region Water Height utility // I know, it's probably horribly inefficient and confusing, but it works. // Arkaniad Exonar, '10 float g_WaterHeight; // <---- Storage Var integer g_ListenChan = 0; list g_ltmp; // <--------Temporary buffer default { state_entry() { llListen(g_ListenChan, "", llGetOwner(), ""); //Prepare listener llSay(0, "Ready for commands"); } listen(integer channel, string name, key id, string message) { g_ltmp = llParseString2List(message, [" "], []); // Split the message into chunks if(llList2String(g_ltmp, 0) == "/waterheight") // Self explanatory { osSetRegionWaterHeight(llList2Float(g_ltmp, 1)); // Set the region water height to the specified value llSay(0, "Setting region water height to "+llList2String(g_ltmp, 1)+"m (In case anyone was wondering)"); g_ltmp = []; // Flush buffers } } } |