OsGetAvatarList

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LSL: '''[[list]] osGetAvatarList()''' <br />
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{|  width="100%" style="border: thin solid black"
C#: '''[[LSL_List]] osGetAvatarList()'''
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| colspan="2" align="center" style=background:orange | '''{{SUBPAGENAME}}'''
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|- valign="top"
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|'''Threat Level''' || None
  
Returns a strided list of the UUID, position, and name of each avatar in the region except the owner.
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|- valign="top"
 
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|'''Function Syntax''' || <source lang="lsl">
This function is similar to [[osGetAgents]] but returns enough info for a radar. It has a [[threat level]] of ''None''.
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LSL: list osGetAvatarList()
 
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C#: LSL_List osGetAvatarList()
<source lang="lsl">
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</source>
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|- valign="top"
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|'''Example(s)||<source lang="lsl">
 
//
 
//
 
// Example of osGetAvatarList.
 
// Example of osGetAvatarList.
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</source>
 
</source>
  
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|}
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Returns a strided list of the UUID, position, and name of each avatar in the region except the owner.
  
 
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This function is similar to [[osGetAgents]] but returns enough info for a radar.
[[Category:OSSL]]
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[[Category:OSSL Functions]]

Revision as of 15:27, 8 June 2011

OsGetAvatarList
Threat Level None
Function Syntax
LSL: list osGetAvatarList() 
C#: LSL_List osGetAvatarList()
Example(s)
//
// Example of osGetAvatarList.
//
default
{
    touch_start(integer total_number)
    {
        list avatars = osGetAvatarList();
        if (avatars == [])
            llSay(0, "You must be the owner. There is nobody else here who could have touched me.");
        else
            llSay(0, "Avatars in this sim (without the owner): " + llList2CSV(avatars));
    }
}

Returns a strided list of the UUID, position, and name of each avatar in the region except the owner.

This function is similar to osGetAgents but returns enough info for a radar.

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