Library Importing

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
(Replacing page with '{{delete|This page was merged into Custom Libraries}}')
Line 1: Line 1:
__NOTOC__
+
{{delete|This page was merged into [[Custom Libraries]]}}
{{Template:Quicklinks}}
+
<br />
+
 
+
This page describes how to import extra items into the default inventory that users will have inside your sim.
+
 
+
==Creating a custom library==
+
* Create the appropriate xml storage files using the [[assets_generator|Asset Generator]] script
+
* Edit the opensim inventory library reference file
+
nano /opt/opensim/production/bin/inventory/Libraries.xml
+
* Add the inventory reference
+
<Section Name="OpenSim Custom Library">
+
  <Key Name="foldersFile" Value="MyCoolOpenSimLibrary/3DDCInventoryFolders.xml"/>
+
  <Key Name="itemsFile" Value="MyCoolOpenSimLibrary/3DDCInventoryItems.xml"/>
+
</Section>
+
* Edit the opensim assets library reference file
+
nano /opt/opensim/production/bin/assets/AssetSets.xml
+
* Add the asset reference
+
<Section Name="OpenSim Custom Asset Set">
+
  <Key Name="file" Value="MyCoolOpenSimAssetSet/3DDCAssetSet.xml"/>
+
</Section>
+
* Restart OpenSim
+
* Check out if the textures are rendered correctly in the viewer
+
 
+
==Load Terrain==
+
Assume your file is called "terrain.r32".At the region console, type:<br>
+
script terrain load terrain.r32
+
You now have your new terrain! You can at this point use the terrain add, terrain scale, or terrain multiply to rescale it to your liking.
+

Revision as of 17:47, 2 January 2011

Personal tools
General
About This Wiki