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− | __NOTOC__
| + | {{delete|This page was merged into [[Custom Libraries]]}} |
− | {{Template:Quicklinks}} | + | |
− | <br />
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− | This page describes how to import extra items into the default inventory that users will have inside your sim. | + | |
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− | ==Creating a custom library==
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− | * Create the appropriate xml storage files using the [[assets_generator|Asset Generator]] script
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− | * Edit the opensim inventory library reference file
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− | nano /opt/opensim/production/bin/inventory/Libraries.xml
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− | * Add the inventory reference
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− | <Section Name="OpenSim Custom Library">
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− | <Key Name="foldersFile" Value="MyCoolOpenSimLibrary/3DDCInventoryFolders.xml"/>
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− | <Key Name="itemsFile" Value="MyCoolOpenSimLibrary/3DDCInventoryItems.xml"/>
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− | </Section>
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− | * Edit the opensim assets library reference file
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− | nano /opt/opensim/production/bin/assets/AssetSets.xml
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− | * Add the asset reference
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− | <Section Name="OpenSim Custom Asset Set">
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− | <Key Name="file" Value="MyCoolOpenSimAssetSet/3DDCAssetSet.xml"/>
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− | </Section>
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− | * Restart OpenSim
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− | * Check out if the textures are rendered correctly in the viewer
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− | ==Load Terrain==
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− | Assume your file is called "terrain.r32".At the region console, type:<br>
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− | script terrain load terrain.r32
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− | You now have your new terrain! You can at this point use the terrain add, terrain scale, or terrain multiply to rescale it to your liking.
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