OsTerrainSetHeight
From OpenSimulator
(Difference between revisions)
(Added initial example code. Please review and confirm as accurate.) |
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NOTE: INCOMPLETE, needs further data to complete with example. | NOTE: INCOMPLETE, needs further data to complete with example. | ||
+ | |||
+ | <!-- Note that the following example code is untested! Please test, and if confirmed as working, remove this comment. --> | ||
+ | |||
+ | '''Example Usage:''' | ||
+ | <source lang="lsl"> | ||
+ | default | ||
+ | { | ||
+ | touch_start() | ||
+ | { | ||
+ | osTerrainSetHeight(40, 101, 21.4); | ||
+ | osTerrainFlush(); | ||
+ | } | ||
+ | } | ||
+ | </source> | ||
[[Category:OSSL]] | [[Category:OSSL]] |
Revision as of 15:36, 10 December 2010
LSL: integer osTerrainSetHeight(integer x, integer y, float val)
C#: integer osTerrainSetHeight(integer x, integer y, double val)
Sets terrain height X & Y Values, double = float.
osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data.
NOTE: INCOMPLETE, needs further data to complete with example.
Example Usage:
default { touch_start() { osTerrainSetHeight(40, 101, 21.4); osTerrainFlush(); } }