OsTerrainSetHeight
From OpenSimulator
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Revision as of 01:48, 23 November 2010
LSL: integer osTerrainSetHeight(integer x, integer y, float val)
C#: integer osTerrainSetHeight(integer x, integer y, double val)
Sets terrain height X & Y Values, double = float.
osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data.
NOTE: INCOMPLETE, needs further data to complete with example.