OsMessageObject
From OpenSimulator
(Difference between revisions)
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'''NOTES:''' | '''NOTES:''' | ||
− | Sends a message to to object identified by the given UUID, a script in the object must implement the dataserver function the dataserver function is passed the ID of the calling function and a string message. | + | Sends a message to to object identified by the given UUID, a script in the object must implement the dataserver function the dataserver function is passed the ID of the calling function and a string message. |
− | + | === Example Scripts === | |
− | + | ||
− | == Example Scripts | + | |
Sender Script: (needed) | Sender Script: (needed) | ||
+ | Receiver Script: (needed) | ||
− | |||
− | |||
− | + | === Related Links === | |
+ | |||
+ | |||
+ | * [[OSSL Implemented]] | ||
+ | * [[OSSL Enabling Functions]] | ||
− | |||
− | |||
− | [[OSSL | + | [[Category:OSSL]] |
Revision as of 08:51, 19 November 2010
(INCOMPLETE, Requires Sample Sending.Script & Receiving.Script)
Syntax: osMessageObject(key objectUUID, string message);
Where objectUUID = the UUID of teh object you are messaging.
Where message = The String of data you want to send.
NOTES:
Sends a message to to object identified by the given UUID, a script in the object must implement the dataserver function the dataserver function is passed the ID of the calling function and a string message.
Example Scripts
Sender Script: (needed) Receiver Script: (needed)