OsAvatarPlayAnimation
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Revision as of 18:41, 17 November 2010
osAvatarPlayAnimation(key avatar, string animation)
This function causes an animation to be played on the specified avatar. The variable animation can be either the name of an animation within the task inventory, or it can be the UUID of an animation. Because osAvatarPlayAnimation does not perform any security checks or request animation permissions from the targeted avatar, it has a threat level of High.
//Example Usage:
default {
touch_start(integer num) {
string anim = llGetInventoryName(INVENTORY_ANIMATION, 0);
osAvatarPlayAnimation(llDetectedKey(0), anim);
}
}