LSL Status
From OpenSimulator
(Difference between revisions)
Revolution (Talk | contribs) m (→Latest OSSL News) |
Revolution (Talk | contribs) m |
||
Line 2: | Line 2: | ||
{{Template:Quicklinks}} | {{Template:Quicklinks}} | ||
− | [[Technical Reference | Technical Reference]] -> [[Technical Reference/terms | Terms]] -> [[Status | Status Page]] -> [[LSL Status | LSL Main Status Page]] | + | [[Technical Reference | Technical Reference]] -> [[Technical Reference/terms | Terms]] -> [[Status | Status Page]] -> [[LSL Status | LSL/OSSL Main Status Page]] |
{{content}} | {{content}} | ||
− | =What is the current LSL Status?= | + | =What is the current LSL/OSSL Status?= |
==Introduction== | ==Introduction== |
Revision as of 21:25, 30 January 2010
Technical Reference -> Terms -> Status Page -> LSL/OSSL Main Status Page
This article or section contains incomplete information. Please help us by completing the content on this page. |
What is the current LSL/OSSL Status?
Introduction
This page is for those who want to flesh out the LSL ScriptEngine. The file you modify is OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs (link current as of 27 Jan 2010).
This page is always under construction and perpetually being updated, don't consider the info here to be 100% updated or correct. If you find a feature that works that is not listed as "working" here, Please fully test it out and update it here or make a note that it is working and ready to be tested, if you can't test it.
LSL/OSSL Status | Quick Progress Guide
Script tests
Latest LSL News
- 2 events, 7 functions missing from LSL.
- Some notes on converting LSL:PrimitiveParams to OpenSim PrimitiveBaseShape
Latest OSSL News
- OpenSim's own scripting team is accepting ideas/requests/wishlists for custom functions.
- For help enabling OSSL, click here.
- OSSL texture drawing functions
- OS Scripting Tutorial