OpenSimulator:0.5 Release Target Discussion
From OpenSimulator
m ("wholes" corrected to "holes") |
|||
Line 11: | Line 11: | ||
== Physics== | == Physics== | ||
− | * Support for at least one physics engine with basic collision detection | + | * Support for at least one physics engine with basic collision detection '''Done''' |
− | * looks like hollow prims and some other simple shapes may be possible | + | * looks like hollow prims and some other simple shapes may be possible '''Done''' |
* ODE is furthest along at this point. Issues include overall stability and lack of multithreading | * ODE is furthest along at this point. Issues include overall stability and lack of multithreading |
Revision as of 06:25, 18 November 2007
Suggested Goals
Bug Fixes
- Make prim unlinking work.
- Intra & inter region teleporting
- Complete avatar customization
- Complete connection of script editor to allow editing a prim directly
Physics
- Support for at least one physics engine with basic collision detection Done
- looks like hollow prims and some other simple shapes may be possible Done
- ODE is furthest along at this point. Issues include overall stability and lack of multithreading
- BulletX is being worked on
- New physics interface design? (event driven)
New Backend Protocol (OGS 2)
Restructure and Normalize code
- We should follow 'one dir, one assembly'
- We should follow 'dir == assembly == namespace'
- OpenSim.Framework should not be OpenSim/Framework/General - the whole namespace needs normalization.
- The OpenSimMain and RegionApplicationBase should be renamed (ConfigurableSimulator and SimulatorBase) and moved to a more suitable assembly.
As part of the new protocol, overhaul the "commsmanager"
- A lot of the functions currently in there, needs moving out. Like most of the Caps handling needs to be moved to the backend servers (possible with a dedicated Caps Manager server, like LL seem to have).
- Inventory handling should move to a module. As should Xfer uploads.
Rewrite Asset Cache/Server
Improve the management of client updates
- Use a "interest list" for each connected client, so they only get updated about prims/objects that are in range (or they need to know about).
- Combine objects (parts) into single packets, rather than sending a separate packet for each prim as currently happens.
Finish implementing the ll functions for scripting.
Improve UDP network code (ClientStack)
Clean up the IClientAPI interface
Start to think more about security ? (most likely will not happen until a later version)
- Add security sinks in the "region to region" .Net remoting process.
- Check for security holes in scripting engine.
Tighter integration of DataStore into the core
Planet Mode
One on the shortcomings of the grid model is that it is a "Flat Earth" approach. By doing little more modifying OpenSim to (optionally) connect the northern edge of the topmost region to the southern edge of the bottom region and a similar mod for the east and western edges and we have effectively brought together any group of contiguous regions within a grid and created a planet. If you keep walking/flying long enough you would eventually (or very quickly - the more sims the larger the planet) arrive back at your point of origin.
Try this - take a map of your sim and apply it as a texture to a sphere - see what I mean?
The analogy can also be extended further, a sandalone sim becomes a Planetary System Server, a grid server becomes Star System Server and a new level could be added to link Grids - The Galaxy Server but I am thinking the info DNS provides may already have that covered.
I now invite the community to debate the concept further - are we a "Flat Earth" or a "Planetary System" with galactic potential?
Magi.
Not to pick nits, but connecting N/S and E/W edges of a plane doesn't give you a sphere. It gives you a torus. The image we have here is a universe of doughnut shaped grids floating in space.... Mmmm donuts (it is still a pretty cool idea)
Lamont
I think we need a section for suggestions to new features and a section for what will be part of the next release.
Tleiades
Parcel Media Settings
The multimedia functions in OpenSim create an awesome environment for presenting an enormous range of material. Whilst the parcel media settings can be set they do not persist between sessions.
Magi.