Library Importing
From OpenSimulator
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==Creating a custom library== | ==Creating a custom library== | ||
* Create the appropriate xml storage files using the [[assets_generator|Asset Generator]] script | * Create the appropriate xml storage files using the [[assets_generator|Asset Generator]] script |
Revision as of 14:10, 21 May 2009
Creating a custom library
- Create the appropriate xml storage files using the Asset Generator script
- Edit the opensim inventory library reference file
nano /opt/opensim/production/bin/inventory/Libraries.xml
- Add the inventory reference
<Section Name="OpenSim Custom Library"> <Key Name="foldersFile" Value="MyCoolOpenSimLibrary/3DDCInventoryFolders.xml"/> <Key Name="itemsFile" Value="MyCoolOpenSimLibrary/3DDCInventoryItems.xml"/> </Section>
- Edit the opensim assets library reference file
nano /opt/opensim/production/bin/assets/AssetSets.xml
- Add the asset reference
<Section Name="OpenSim Custom Asset Set"> <Key Name="file" Value="MyCoolOpenSimAssetSet/3DDCAssetSet.xml"/> </Section>
- Restart OpenSim
- Check out if the textures are rendered correctly in the viewer
Load Terrain
Assume your file is called "terrain.r32".At the region console, type:
script terrain load terrain.r32
You now have your new terrain! You can at this point use the terrain add, terrain scale, or terrain multiply to rescale it to your liking.