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From OpenSimulator
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OpenSim is a BSD Licensed Open Source project to develop a functioning virtual worlds server platform capable of supporting multiple clients and servers in a heterogeneous grid structure. OpenSim is written in C#, and can run under [http://www.mono-project.com/Main_Page Mono] or the Microsoft .NET runtimes. | OpenSim is a BSD Licensed Open Source project to develop a functioning virtual worlds server platform capable of supporting multiple clients and servers in a heterogeneous grid structure. OpenSim is written in C#, and can run under [http://www.mono-project.com/Main_Page Mono] or the Microsoft .NET runtimes. | ||
+ | |||
+ | == Latest News == | ||
+ | |||
+ | === OpenSim 0.4 Released! === | ||
+ | |||
+ | The OpenSim team is happy to announce the first alpha release of OpenSim, version 0.4. This release focuses on stand alone mode (with one or more regions). Some stuff works, a lot doesn't. If it breaks, you get to keep '''both''' pieces. | ||
+ | |||
+ | Stuff that works: | ||
+ | * standalone mode with one or more regions | ||
+ | * basic physics (no object collisions) | ||
+ | * persistence of users, prims, assets, and inventory via sqlite | ||
+ | * basic building, custom texture uploads | ||
+ | * avatar editing | ||
+ | |||
+ | More advanced physics, in world scripting, grid mode, and support for other database backends are not supported in this release, though they may work from time to time before crashing with an earth shattering kaboom! All of these are under active development, and are being worked for the 0.5 release. | ||
== Getting Started with OpenSim == | == Getting Started with OpenSim == |
Revision as of 02:41, 18 September 2007
OpenSim is a BSD Licensed Open Source project to develop a functioning virtual worlds server platform capable of supporting multiple clients and servers in a heterogeneous grid structure. OpenSim is written in C#, and can run under Mono or the Microsoft .NET runtimes.
Contents |
Latest News
OpenSim 0.4 Released!
The OpenSim team is happy to announce the first alpha release of OpenSim, version 0.4. This release focuses on stand alone mode (with one or more regions). Some stuff works, a lot doesn't. If it breaks, you get to keep both pieces.
Stuff that works:
- standalone mode with one or more regions
- basic physics (no object collisions)
- persistence of users, prims, assets, and inventory via sqlite
- basic building, custom texture uploads
- avatar editing
More advanced physics, in world scripting, grid mode, and support for other database backends are not supported in this release, though they may work from time to time before crashing with an earth shattering kaboom! All of these are under active development, and are being worked for the 0.5 release.
Getting Started with OpenSim
- OpenSim: Install (How to install the simulator software)
- OpenSim: Configuration (How to configure the simulator for various modes)
- OpenSim: Network settings (How to setup the network for the simulator)
- OpenSim: Running (How to run standalone, local grid & public grid modes, and server side commands)
- OpenSim: Connecting (How to connect to an OpenSim server)
- FAQ (A set of Frequently Asked Questions)
OpenSim Development
The OpenSim Team is currently working towards the 0.4 release of OpenSim.
Recent Changes
Handy Documentation
- OpenSim: Testing (What is tested)
- OpenSim: TechRef (A technical description of the simulator operation)
- OpenSim: Grids (Known Public grids currently available)
- Opensim: 0.4 Release Target Discussion
- Opensim: 0.5 Release Target Discussion
- OpenSim: Class Diagrams
- OpenSim: Scripting (How to use scripts and what limitations apply)
- PhysicsEngines (Options for physics engines in OpenSim)
- MonoSqlite (How the database model currently works)
- llFunction implementation status (What LSL commands has been implemented)
- OpenSim.Region.ScriptEngine (How the ScriptEngine looks internally)
- RegionModules (The various modules that are used in the RegionServer and how to write new ones)
- OpenSim: Screenshots Various OpenSim Screenshots
Participating in the OpenSim Community
OpenSim is an open source project. This means that it is developed by anyone who wants to participate. This could be you! We welcome testers and developers alike.
If you need help or want to help the best way to get in touch is IRC (chat network). There is a lot of activity there every day.
IRC
- IRC on EFNet, channel #OpenSim. Download an IRC client like X-Chat and go to EFNet (server irc.efnet.net), channel #OpenSim. If you already have an IRC client installed you can just follow this link.
There are a number of mailing lists of interest to OpenSim users
- opensim-users - a user support forum for OpenSim
- opensim-dev - development discussion of OpenSim
- opensim-commits - an email list for svn commits
Source Code
- You can browse the source code for opensim at OpenSim SVN browser
Anon Checkout
svn co http://opensimulator.org/svn/opensim/trunk
Developer Checkout
svn co svn+ssh://USERNAME@opensimulator.org/var/svn/opensim/trunk
Bugs
- You can report bugs at the Mantis opensim bug tracker