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From OpenSimulator
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− | OpenSim is a BSD Licensed Open Source project to develop a functioning virtual worlds server platform capable of supporting multiple clients and servers in a heterogeneous grid structure. OpenSim is written in C#, and can run under [http://www.mono-project.com/Main_Page Mono] or the | + | OpenSim is a BSD Licensed Open Source project to develop a functioning virtual worlds server platform capable of supporting multiple clients and servers in a heterogeneous grid structure. OpenSim is written in C#, and can run under [http://www.mono-project.com/Main_Page Mono] or the Microsoft .NET runtimes. |
== Getting Started with OpenSim == | == Getting Started with OpenSim == | ||
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* [[OpenSim: Running]] (How to run standalone, local grid & public grid modes, and server side commands) | * [[OpenSim: Running]] (How to run standalone, local grid & public grid modes, and server side commands) | ||
* [[OpenSim: Connecting]] (How to connect to an OpenSim server) | * [[OpenSim: Connecting]] (How to connect to an OpenSim server) | ||
− | * [[FAQ]] | + | * [[FAQ]] (A set of Frequently Asked Questions) |
== OpenSim Development == | == OpenSim Development == |
Revision as of 12:40, 10 September 2007
OpenSim is a BSD Licensed Open Source project to develop a functioning virtual worlds server platform capable of supporting multiple clients and servers in a heterogeneous grid structure. OpenSim is written in C#, and can run under Mono or the Microsoft .NET runtimes.
Contents |
Getting Started with OpenSim
- OpenSim: Install (How to install the simulator software)
- OpenSim: Configuration (How to configure the simulator for various modes)
- OpenSim: Network settings (How to setup the network for the simulator)
- OpenSim: Running (How to run standalone, local grid & public grid modes, and server side commands)
- OpenSim: Connecting (How to connect to an OpenSim server)
- FAQ (A set of Frequently Asked Questions)
OpenSim Development
The OpenSim Team is currently working towards the 0.4 release of OpenSim.
Recent Changes
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Handy Documentation
- OpenSim: Testing (What is tested)
- OpenSim: TechRef (A technical description of the simulator operation)
- OpenSim: Grids (Known Public grids currently available)
- Opensim: 0.4 Release Target Discussion
- Opensim: 0.5 Release Target Discussion
- OpenSim: Class Diagrams
- OpenSim: Scripting (How to use scripts and what limitations apply)
- PhysicsEngines (Options for physics engines in OpenSim)
- MonoSqlite (How the database model currently works)
- llFunction implementation status (What LSL commands has been implemented)
- OpenSim.Region.ScriptEngine (How the ScriptEngine looks internally)
- RegionModules (The various modules that are used in the RegionServer and how to write new ones)
Participating in the OpenSim Community
OpenSim is an open source project. This means that it is developed by anyone who wants to participate. This could be you! We welcome testers and developers alike.
If you need help or want to help the best way to get in touch is IRC (chat network). There is a lot of activity there every day.
IRC
- IRC on EFNet, channel #OpenSim. Download an IRC client like X-Chat and go to EFNet (server irc.efnet.net), channel #OpenSim. If you already have an IRC client installed you can just follow this link.
- The official website for OpenSim can be found at opensimulator.org
- The mailing lists are in the process of moving to another server. The archives are available for OpenSim-Dev and OpenSim-Commits.
Source Code
- You can browse the source code for opensim at OpenSim SVN browser
Anon Checkout
svn co http://opensimulator.org/svn/opensim/trunk
Developer Checkout
svn co svn+ssh://USERNAME@opensimulator.org/var/svn/opensim/trunk
Bugs
- You can report bugs at the Mantis opensim bug tracker