Scripting Languages
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= Scripting Languages = | = Scripting Languages = | ||
Revision as of 16:12, 21 May 2009
Scripting Languages
OpenSim currently supports 5 scripting languages, and more are under way.
Scripts are restored automatically when OpenSim starts.
LSL
LSLv2 is the well known Second Life scripting language. It is basically a C#/Java-like language. Although many commands are still being developed, the majority of ll-functions has been implemented and it is possible to make usable scripts. If you want to ensure that the compiler treats your script as LSL you should have "//lsl" as the first 5 letters in script. Example code:
default { state_entry() { llSay(0, "This is an incredibly useless program."); } }
C#
C# is a .Net language.
Although it is C# the behaviour is much like LSL in the sense that you still use ll-functions like llSay(), and still use the same events as in LSL.
The first 4 characters in your script must be "//c#" for the compiler to treat it as C#.
Example code:
//c# public void default_event_state_entry() { llSay(0, "This is an incredibly useless program."); }
VB.Net
Note! Mono does not have compiler for VB.Net, so VB.Net scripts may not work on Mono. :)
VB.Net is a .Net language.
Although it is VB.Net the behaviour is much like LSL in the sense that you still use ll-functions like llSay(), and still use the same events as in LSL.
The first 4 characters in your script must be "//vb" for the compiler to treat it as VB.Net.
Example code:
//vb Public Sub default_event_state_entry() llSay(0, "This is an incredibly useless program.") End Sub
JScript.Net
The first 4 characters in your script must be "//js" for the compiler to treat it as JScript.Net.
Example code:
//js function default_event_state_entry() { llSay(0, "This is an incredibly useless program."); }
Yield Prolog
The first 4 characters in your script must be "//yp" for the compiler to treat it as Yield Prolog.
Example code:
//yp