OsSetTerrainTextures
From OpenSimulator
(Difference between revisions)
												
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Opensimulator regions store two sets of textures or materials keys:  | Opensimulator regions store two sets of textures or materials keys:  | ||
* a set of texture keys for legacy viewers and map  | * a set of texture keys for legacy viewers and map  | ||
| − | * a set of texture or pbr   | + | * a set of texture or pbr material keys for new viewers.<br>  | 
so this function alloes the change of:  | so this function alloes the change of:  | ||
* textures for legacy viewers and map if types == 0 or 2    | * textures for legacy viewers and map if types == 0 or 2    | ||
Revision as of 17:02, 5 May 2025
osSetTerrainTextures(list textureKeys, integer types)
 
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Opensimulator regions store two sets of textures or materials keys:
 so this function alloes the change of: 
 The list textureKeys must contain keys or names of 4 textures or 4 pbr materials. They must be of the same type due to viewers restrictions.  | |
| Threat Level | High | 
| Permissions | ESTATE_MANAGER,ESTATE_OWNER | 
| Extra Delay | 0 seconds | 
| Notes | |
| This function was added in 0.9.3.1 | |